Free tabletop adventure · Savage Worlds
Message in a Bottle
Chicago is trapped in a bottle. The way out runs through impossible offices, an old cyclotron, and a world that is still becoming itself.

Bring your table.
An illustrated campaign guide for game masters, with the secrets laid out alongside the scenes: characters, Wild Cards and Extras, branching encounters, stat blocks, and possible endings. Read it, run it, or take the pieces that suit your group.
At the table
- Eight sessions of campaign material, with the GM’s view alongside the story.
- A shifting Thompson Center labyrinth and an old Chicago Cyclotron encounter with maps, clocks, and consequences.
- Character profiles and optional stat blocks to help you run the encounters.
- Original plans distinguished from new, unplaytested rules and unresolved gaps.
Requires the Savage Worlds Adventure Edition core rules. This is a free fan module; the guide includes the fan notice and credits.
Keep the session moving with MCP
An optional Game Master companion brings the campaign into a compatible desktop AI client. Pull up scene briefings, track revealed clues and pressure clocks, record your table’s decisions, and get session recaps with less page-flipping.
It runs locally on your computer, and the GM directs every change. It follows the 24-scene campaign outline; use the illustrated guide for the expanded maze and cyclotron mechanics.